The plot of the game, although very conventional, is full of twists and turns to attract the player's attention to the end. Soon we will realize that this initial part is nothing but an anticipation of future events, and thanks to a clever use of flashbacks the real game will begin, in the sewers of Istanbul. This introduction played also serves as a classic tutorial, which together with the presence of the equally classic explosive barrels is one of the very few elements that reminds us that we are actually playing a video game and not admiring a good action movie. And so it is that, incredulous, we try to touch the left stick, and it is with great astonishment that we see that yet. ![]() nothing leads to presume that it is our turn arrived. The scene, realized like all the others with the game engine, is so integrated with the gameplay to leave stunned: the absence of transition, the choice of the framing, the lack of any hud or indication on the screen. Thanks to a wise choice of shots, the player soon discovers, together with the protagonist, that the wagon is hanging on the edge of a ravine, in a very precarious balance. ![]() Starting a new game the intent of the developers appears immediately evident: the opening scene sees our dear old Nathan Drake wake up on a train, with his body covered with wounds and a rather slammed face.
0 Comments
Leave a Reply. |