This one does not work in Screen Space - Overlay, won’t work in a Custom Pass, will work in the Graphics Compositor, but currently renders UI elements behind the blur. Use HDRP’s included Unlit shader with distortion enabled, on an Image component. This one works in both screen space modes, but can have a huge performance cost. Use another camera to output to a render texture, and use that render texture in a custom blur shader attached to an Image component. I’m listing it just to make others aware of it. Since I haven’t tested it out, there is no dedicated instructions for it here. ![]() ![]() Update: I added a 6th method below as I just found out about it. I’ll describe them briefly here, then dedicate entire sections with instructions for each. ![]() There are 5 methods I’ve found (so far) on how to do a Unity UI panel blur in HDRP.
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